|
|
|
Name: Mark Date: July 02, 1901 at 07:08:10 Subject: Evosock |
Comment: what about releasing as it is, and continue working at the 'looks' in the meanwhile? |
|
|
|
Name: Michael Colicos Date: July 02, 1901 at 09:14:06 Subject: Evosock |
Reply: Yeah, I'm going to finish the behavior part before sprucing up the meshes. And then there is still the install package etc. Thanks for the feedback Mark. |
|
|
|
Name: ChronoGib Date: July 02, 1901 at 10:29:49 Subject: Evosock |
Reply: In fear of never seeing Evosock first hand, I'd say release what you've completed thus far and then work on making the mesh more realistic. And what's wrong with feading it lucky charms? |
|
|
|
Name: Some Guy Date: July 03, 1901 at 21:00:33 Subject: Evosock |
Reply: I can't believe that name stuck. |
|
|
|
Name: Some Guy Date: July 03, 1901 at 21:01:28 Subject: Evosock |
Reply: um ya, thet was supposed to be neet, not need. |
|
|
|
Name: Alain Date: July 05, 1901 at 06:58:36 Subject: Evosock |
Reply: Yes, The real challenge is evolutionary body structure and intelligence. |
|
|
|
Name: The Mad scientist Date: July 08, 1901 at 11:59:57 Subject: Evosock |
Reply: I am very interested in your 'idea'. I my self have started a thought of simulating the world. |